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- History of DMXCOM - Money and Health patch for XCOM-UFO Defense.
-
- 07/94 - 1st release
-
- 08/94 - 2nd release. I re-wrote the patching routine. It seems under
- certain circumstances (I don't know what these circumstances
- are, I could only get it to act up twice) the program would
- behave rather oddly, and would actually reload a saved position
- from a previously saved position. I added more error checking
- and can't reproduce this error. It appears that saving a game
- immediately after healing the soldiers will keep the saved
- problem from occurring, so after you run the patch, load XCOM
- and save your game.
-
- 08/94-01 - 3rd release. I found out the bug was not in my program, but in
- X-COM. From what I understand Microprose is working on a fix.
- This version of DMXCOM has several new features. A menu option
- is now included so you may choose which feature you would like
- to patch. Menu options now are: a) Increase your money to $320
- million, b) Heal all of your wounded soldiers, c) Max-out your
- soldiers attributes, and d) All of the above.
-
- 08/94-02 - 4th release. Added the option to speed up the production of
- your base facilities.
-
- 09/94 - 5th release. I rewrote some of the code to make it run a little
- faster. Instead of the program exiting to DOS whenever you select
- a menu option, you will now be returned to the menu. F10 will exit
- the program. Added the option to give your 1st base 1000 units of
- Elerium-115.
-
- 09/94-01 - 6th release. Figured out how to break the copy protection scheme.
- If you have the registered version, F9 will remove the copy
- protection.
-
- 10/94 - 7th release. Did some more code tightening (put redundant tasks
- in a routine). Added the option to give your 1st base 1000 units
- of Alien Alloys. Included my name and address in the exiting
- sequence. Updated my address in the TXT file.
-
- 02/95 - 8th release. Released as version 95a (those numbers were getting
- confusing). Lowered the maximum Strength to 100 units. This was
- to combat the Microprose bug where the game would not let you
- throw your grenades if your strength was too high. Also changed
- the maximum units from 160 to 170 (didn't know they could go that
- high), and raised the Bravery to 110 units (it's maximum allowed).
- Added the version number to the menus, and also on the exit screens.
- Also added a routine that checks for the original date and time of
- the saved game files, and then sets the files back to this date
- when the patching is complete. The reason for this change is that
- while you were patching the files, if your system clock updated it's
- minutes field, the saved games would be corrupted because all of the
- files did not have the same date/time. This change will prevent that
- from happening.
-
- 02/95 - 9th release. Released as version 95b. This program is now completely
- mouse driven. Removed all the keyboard commands. Used routines
- written by Carlos Diaz (MENUPRG.ZIP) to control the menus and
- mouse. I made the flying suits option seperate from the max-
- attributes option.
-
- 03/95 - 10th release. Released as version 95c. Added to the exit menu
- the option to run X-COM from inside the cheat (for registered
- users only). Added the option under the Base menu to give your
- 1st base 10 PSI-Amps.
-
- 08/95 - 11th release. Released as version 95d. Added code to check the
- saved game file to see if a battle was taking place. It seems
- that under some situations, if you run the cheat on a battle
- mission, it would corrupt your saved game. So now it will not
- let you. You must be at the Geoscape screen when the cheat
- is run. If you are not, the cheat will not run. Also added
- the option to repair your spacecraft if it is damaged.
-
- 09/95 - 12th release. Release as version 95e. Changed the code for
- completing the base facilities. For some reason, the radars
- did not work correctly when their completion time was set to
- 0. So now, the radars are reduced to 1 day from completion. So
- when you run the base facilities cheat, everything but the radars
- will be completed immediately. The radars will have one more day
- remaining until completion. This seems to fix the problem.
- Also added the capability for users to register on the spot.
- Also updated my address in the program and text files.
-
- 09/95 - 13th release. Released as version 95f. Fixed a programming error
- that caused the completed radars to change to a one day
- completion time.